Wasteland Wares Update 2-5


I've uploaded an update for Wasteland Wares! Consider this a major update and an essential download to replace your old file, since it includes some significant clarifications and corrections. 

Wasteland Wanderers has also had a similarly significant update. If you own them, you should also look out for major updates for Wasteland Wheels and The Stranger! I plan to upload them within the next hour or so.

Version 2.5 makes the following changes:

WASTELAND WARES

  • Updated robot stat blocks to match the new format being introduced in Wasteland Woes
  • Revised damage type list in the Supplemental Rules chapter to reflect new types (Blight, Ruin) introduced in recent supplements The Stranger and the Wasteland Woes early access 
  • Clarified that Geiger counters are reset to 0 after making the saving throw vs Radsick
  • Minor changes to the text of the radiation rules for improved clarity 
  • Changed text of Radpurge to remove up to 10 geiger counters, rather than halving the current pool which has diminishing returns
  • Corrected the helmet and shield entries of the Donning and Doffing Armour table
  • Revisions to the text of the Slow Reload property
  • Reordered melee weapons table to put the Buzzsaw Glaive in its correct alphabetical position
  • Added reach property to buzzsaw glaive and pole hook
  • Revisions to shotguns and the ammunition table to introduce two types of ammunition: shells and slugs.
  • Revisions to Flamer special properties text, specifying the width of the line on a grid (5 feet)
  • Revisions to Missile Launcher and Nuke Launcher special properties text, increasing the DC to 15 when the target point is in the long range category
  • Corrected the tesla rifle's damage type from lightning to the electrical damage type
  • Reduced the makeshift mine's damage to 5d6 piercing and 3d6 fire
  • Corrected an issue on the Energy Weapon Modifications table and the Gatling Laser entry of the Heavy Weapon Modifications table where magazine mods were listed in the receiver mods column
  • Corrected an issue in the Cryo Cannon entry of the Heavy Weapon Modification table where the recoil compensating grip mod was listed in the receiver mods column 
  • Removed the redundant Beta Wave Tuner receiver entry from the Plasma Gun row of the Energy Weapon Modifications table
  • Clarified that while some energy weapons can have both an auto barrel and a beam splitter mod, a weapon can't benefit from both at the same time
  • Clarified that an energy weapon (eg. a plasma gun) can't have both a flamer barrel mod and a beam splitter muzzle mod at the same time.
  • Revision changing the flamer barrel mod's range to the modded weapon's short range (70 ft.)
  • Revisions to the alcohol rules for clarity and to fix a couple of typographical errors
  • Corrected Livestock heading in the Crops and Livestock table.
  • Corrected heading for the sample statblock from "Coupe" to "Protectorbot"
  • Corrected formatting of all instances a condition is referenced in the text (outside of stat blocks) to bold.
  • Miscellaneous other minor corrections to spelling, format, etc

Files

WastelandWares2e_HG300dpi_v2-5.pdf 16 MB
Nov 19, 2022
WastelandWares2e_LQ96dpi_v2-5.pdf 7 MB
Nov 19, 2022

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