Wasteland Wares Update 2-5
(5e) WASTELAND WARES 2ND EDITION » Devlog
I've uploaded an update for Wasteland Wares! Consider this a major update and an essential download to replace your old file, since it includes some significant clarifications and corrections.
Wasteland Wanderers has also had a similarly significant update. If you own them, you should also look out for major updates for Wasteland Wheels and The Stranger! I plan to upload them within the next hour or so.
Version 2.5 makes the following changes:
WASTELAND WARES
- Updated robot stat blocks to match the new format being introduced in Wasteland Woes
- Revised damage type list in the Supplemental Rules chapter to reflect new types (Blight, Ruin) introduced in recent supplements The Stranger and the Wasteland Woes early access
- Clarified that Geiger counters are reset to 0 after making the saving throw vs Radsick
- Minor changes to the text of the radiation rules for improved clarity
- Changed text of Radpurge to remove up to 10 geiger counters, rather than halving the current pool which has diminishing returns
- Corrected the helmet and shield entries of the Donning and Doffing Armour table
- Revisions to the text of the Slow Reload property
- Reordered melee weapons table to put the Buzzsaw Glaive in its correct alphabetical position
- Added reach property to buzzsaw glaive and pole hook
- Revisions to shotguns and the ammunition table to introduce two types of ammunition: shells and slugs.
- Revisions to Flamer special properties text, specifying the width of the line on a grid (5 feet)
- Revisions to Missile Launcher and Nuke Launcher special properties text, increasing the DC to 15 when the target point is in the long range category
- Corrected the tesla rifle's damage type from lightning to the electrical damage type
- Reduced the makeshift mine's damage to 5d6 piercing and 3d6 fire
- Corrected an issue on the Energy Weapon Modifications table and the Gatling Laser entry of the Heavy Weapon Modifications table where magazine mods were listed in the receiver mods column
- Corrected an issue in the Cryo Cannon entry of the Heavy Weapon Modification table where the recoil compensating grip mod was listed in the receiver mods column
- Removed the redundant Beta Wave Tuner receiver entry from the Plasma Gun row of the Energy Weapon Modifications table
- Clarified that while some energy weapons can have both an auto barrel and a beam splitter mod, a weapon can't benefit from both at the same time
- Clarified that an energy weapon (eg. a plasma gun) can't have both a flamer barrel mod and a beam splitter muzzle mod at the same time.
- Revision changing the flamer barrel mod's range to the modded weapon's short range (70 ft.)
- Revisions to the alcohol rules for clarity and to fix a couple of typographical errors
- Corrected Livestock heading in the Crops and Livestock table.
- Corrected heading for the sample statblock from "Coupe" to "Protectorbot"
- Corrected formatting of all instances a condition is referenced in the text (outside of stat blocks) to bold.
- Miscellaneous other minor corrections to spelling, format, etc
Files
WastelandWares2e_HG300dpi_v2-5.pdf 16 MB
Nov 19, 2022
WastelandWares2e_LQ96dpi_v2-5.pdf 7.1 MB
Nov 19, 2022
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(5e) WASTELAND WARES 2ND EDITION
A treasure trove of post-apocalyptic player options.
Status | Released |
Category | Physical game |
Author | Spilled Ale Studios |
Genre | Role Playing |
Tags | Dungeons & Dragons, Post-apocalyptic, Tabletop role-playing game |
More posts
- Wasteland Wares Update 2-0Nov 11, 2021
- Update 1.2Aug 14, 2021
- Update 1.1May 06, 2021
- Wasteland Wares 2nd Edition has been released!Nov 23, 2020
- Wasteland Wares 2nd Edition is nearly here!Nov 19, 2020
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